來源:學(xué)術(shù)之家整理 2025-03-18 15:40:54
《Ieee Transactions On Games》中文名稱:《IEEE 游戲交易》,創(chuàng)刊于2018年,由IEEE出版商出版,出版周期4 issues/year。
Ieee Transactions On Games(ISSN: 2475-1502)成立于2018年,研究方向涉及:工程-電氣電子工程。
旨在及時、準(zhǔn)確、全面地報道國內(nèi)外COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE工作者在該領(lǐng)域的科學(xué)研究等工作中取得的經(jīng)驗、科研成果、技術(shù)革新、學(xué)術(shù)動態(tài)等。
| 機(jī)構(gòu)名稱 | 發(fā)文量 |
| NEW YORK UNIVERSITY | 9 |
| UNIVERSITY OF LONDON | 5 |
| UNIVERSITY OF MALTA | 5 |
| NATIONAL YANG MING CHIA... | 4 |
| ROYAL MELBOURNE INSTITU... | 4 |
| UNIVERSITY OF CALIFORNI... | 4 |
| UNIVERSITY OF YORK - UK | 4 |
| BEN GURION UNIVERSITY | 3 |
| IMPERIAL COLLEGE LONDON | 3 |
| IT UNIVERSITY COPENHAGE... | 3 |
| 國家/地區(qū) | 發(fā)文量 |
| USA | 38 |
| England | 19 |
| GERMANY (FED REP GER) | 12 |
| Canada | 11 |
| Australia | 10 |
| Taiwan | 9 |
| Brazil | 7 |
| CHINA MAINLAND | 7 |
| Italy | 7 |
| Netherlands | 7 |
| 文章引用名稱 | 引用次數(shù) |
| Procedural Content Generatio... | 12 |
| Learning to Navigate Through... | 9 |
| An Enhanced Particle Swarm O... | 9 |
| Automated Playtesting With P... | 6 |
| Compressing Chinese Dark Che... | 5 |
| Playtime Measurement With Su... | 5 |
| General Video Game AI: A Mul... | 4 |
| Multiagent Inverse Reinforce... | 3 |
| Learning Constructive Primit... | 3 |
| Game Data Mining Competition... | 3 |
| 被引用期刊名稱 | 數(shù)量 |
| IEEE T GAMES | 12 |
| J ARTIF INTELL RES | 3 |
| APPL MATH COMPUT | 2 |
| IEEE ACCESS | 2 |
| NEUROCOMPUTING | 2 |
| APPL SCI-BASEL | 1 |
| APPL SOFT COMPUT | 1 |
| ARTIF LIFE | 1 |
| CHAOS | 1 |
| COMPUT GRAPH FORUM | 1 |
| 引用期刊名稱 | 數(shù)量 |
| IEEE T COMP INTEL AI | 78 |
| ARTIF INTELL | 20 |
| NATURE | 16 |
| AI MAG | 15 |
| ICGA J | 14 |
| SCIENCE | 14 |
| J ARTIF INTELL RES | 13 |
| MACH LEARN | 13 |
| IEEE T GAMES | 12 |
| ENTERTAIN COMPUT | 8 |
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